Rendered at 07:31:19 GMT+0000 (Coordinated Universal Time) with Cloudflare Workers.
michaelt 9 hours ago [-]
It's pretty simple to understand - when a user opens a tool, it's because they want to do the thing that tool does, now.
If someone opens my videoconferencing product 98% of the time it's they've got a scheduled call to join within the next 20 seconds. They're not going to be late for their meeting so they can read my release notes.
If someone opens my PDF viewer, 99.9% chance they want to view the PDF they just opened. Very rare someone opens the PDF reader because they're just having a look around to see if there are any interesting new features.
If someone opens my virtual whiteboard product, 95% chance they're in some sort of sprint review meeting and they want to write some virtual post-it notes right now. A tour isn't what they need.
If someone opens the ticket management product, or the expense report filing product, or the music playing product... you get the picture.
faangguyindia 7 hours ago [-]
I've never liked those "focus hijacking guided tours" and never really followed through any such onboarding process.
But they are so common, i don't know who designs them and makes me feel like 5yo.
You gotta understand, people will use the product you made, in a way that makes sense to them, not according to your devised "one way". And that's fine because it allows user to own his workflow using your product.
I like the "checklist" and "load sample data" approach better.
This is primary reason perhaps why my apps are growing fast.
Groxx 4 hours ago [-]
I don't like the focus-hijacking things because it tends to obscure the parts of the UI that you will have to deal with in the next experience. You are given an accelerated tour that does not match the muscle-memory that you will need when you actually use it.
Raising the visibility of something, or pointing an arrow at it is fine, but don't dim and block the rest of the UI immediately because I might need it for context to understand what the hell you want me to click next and why. If I can't do that, then it's just a forced speedrun of 20 steps that I will immediately forget.
It feels like many of these forgot that the point is to teach for the future, not to boost extremely short term interaction metrics. Showing (much less a single time) is not usually enough to teach, you need to establish context so they understand why instead of just what, and generally offer repetition.
zerkten 6 hours ago [-]
>> But they are so common, i don't know who designs them and makes me feel like 5yo.
Often these are the product managers building follow-on features that don't get the usage they want. Users aren't using them, but monthly usage is the currency of so much PM work that they have to try to draw attention to it.
hirako2000 4 hours ago [-]
It's a race to the bottom, for any tool out there the negative reviews boil down to complexity. If not: no instruction.
Some people don't know how to operate a TV remote controller, unless it has 1 or 2 buttons.
It's protection against the frustration that a few experience: ultimately unable to use a thing or jam it. At the expense of the majority bugged by mild distraction.
wodenokoto 5 hours ago [-]
Final fantasy 7, released in 1997 had one. That’s the earliest I remember
lazaroclapp 3 hours ago [-]
Interestingly, there are basically two kinds of programs I am sometimes happy to see guided tours embedded in:
* Creation programs (image/video editors, 3D rendering... hell, even a slides program or an IDE). Doesn't mean I won't dismiss them sometimes anyways, but these are tools that often I do want to get an initial idea how to use, that I have allotted some time to play around with, and that are sufficiently complex that a tutorial is justified. These are also places were I can spend 2-5 minutes learning the basics of the tool, because whatever I am about to do with it is going to take the next few hours anyways.
* Videogames (i.e. the tutorial). For very similar reasons to the above ;)
Also, this is always on first install. Getting a tutorial on update for an authoring tool (and to a lesser extent a game) is far less likely to be welcome.
atoav 53 minutes ago [-]
So the types of programs you usually bring time to exploratively use anyways.
chromacity 4 hours ago [-]
Another reason why I often skip them is that for "tech" products, the tours almost never cover how I want to use the product. Instead, they tell me how the vendor wants me to use the product.
Browsers are especially notorious for this. When I get a tour for a new feature, it's almost always just some new, tacked-on junk to disable. "Check out our bundled VPN", "Use Copilot to shop for socks", "You now have more privacy choices" (meaning we opted you into some invasive data-collection feature). I just want to browse the internet.
duskdozer 1 hours ago [-]
Well, exactly. How are the KPIs on the new feature they shipped going to meet target unless they add a user nudge toward desirable behavior?
anitil 8 hours ago [-]
Often I see that there's a new feature, and I'm interested in it, but my options are do the demo now, or hide it. But I want to do it later! I'm admittedly terrible at operating GUIs, so maybe it's just a me issue
plorg 2 hours ago [-]
Perhaps I can interest you in the Firefox Mobile option: put a blue pip on the three dot menu and the "What's New" item that will never go away until you click on it.
edoceo 7 hours ago [-]
I want that too. Most of these tours interfere. A pattern I like is just a little dot indicator where the new thing is. It's not in the way. But if I click the dot, or it's menu item, then I see the tour.
Don't get in my face when I'm trying to get task done. Ain't nobody got time for that!
viceconsole 1 hours ago [-]
I get irritated by Zoom saying I need to update right when I open the app and want to join a call. Or even worse, sometimes I'll have had the app open (checking video and sound) and it won't notify about a required update until I actually go to join a call.
Never understood why they don't propose the update when the call has ended.
the_snooze 8 hours ago [-]
Too much of modern consumer-facing software think they're the ends, not the means.
Gigachad 3 hours ago [-]
It’s the hyper focusing on metrics. When a new feature comes out, the product people and managers are obsessing over the usage metrics for that one feature.
It’s why Windows feels like multiple different companies desperate for your attention, with internal adverts begging you to look at their new feature. Because that team needs people using it to look good on the analytics.
Vs a company like Apple which seems to operate at a higher level, they don’t care if you use iMovie or not, it’s there if you want it but they aren’t going to push every individual feature on you.
davnicwil 7 hours ago [-]
this is so true and I think it's very instructive to have a regular look through this lens when thinking about building something.
You've got to think and care deeply about what you're creating while at the same time understanding it's of approximately zero interest to those who you're building for outside certain key moments of interaction. Try to just nail those as much as possible and beyond that, get out of the way.
I think this is the core of good design, that things make sense, are nice, and well explained to the point they are even fun to discover and explore when you care to go looking for them. If you don't care to, they're invisible and out of your way.
zbentley 7 hours ago [-]
But but but … how else will we turn a minor value add into a sticky source of recurring revenue? After all, there are no other profitable business models.
debarshri 9 hours ago [-]
Thats true for point solutions. You often dont find a guided product tour there.
Guided tour does have its place where the product is a workflow, a platform offering, has bunch of features and you want to introduce the feature to them.
If you are paying 10-25k USD per year, you expect some onboarding specialist who gives instructions on integrating ACH and payroll systems etc. It is very common for non-technical folk to hop on a onboarding call.
People often try to automate that as it is expensive, but i think people prefer that human touch esp. when you are paying alot of money.
rcxdude 7 hours ago [-]
Also because generally in those cases you don't really want a guided tour of the whole product, you have a problem you want solving and you would like to see how to solve that problem with the product. Which either talking to a person who knows the product or reading through some documentation/guides does, but a guided tour generally does not (or at least does not do efficiently).
bluGill 5 hours ago [-]
Or at the very least, at the price we're talking here, companies should be hiring a trainer who knows the product well, who can actually teach people and answer questions. not go through this, go through that, clicking that: half the things are not useful to their particular problems and shouldn't be taught at all to this group.
wffurr 8 hours ago [-]
Actually I get interrupted by a tour or popup when using a "point solution" all the time.
tomwheeler 3 hours ago [-]
Right. It's self-indulgence by product managers and/or designers who think users are as interested in the software as they are.
Worse yet, sometimes these tours seem to be a band-aid for an unintuitive UX. If usability was the priority, I'd discover new features on my own.
8 hours ago [-]
Groxx 4 hours ago [-]
100% this.
If you want to offer a product tour, then offer it as a small dismissible notification-thing in the corner of the normal UI. Otherwise you run into this situation while also constantly being annoying to everyone who has used your product before.
Product tours and tutorial wizards and all those educational experiences can be excellent, but they must not get in the way. Visible is fine, interruptive is not.
pancomplex 9 hours ago [-]
100% - that's why it's so confusing why PMs/PMMs think they need to keep adding these to their products.
drdaeman 9 hours ago [-]
> so confusing why PMs/PMMs
Because their goal metric is number of tasks closed/features delivered (and this counts as one), not customers satisfied.
Plus, social parroting - a misconception that if it's popular and everyone does it it "can't be wrong".
kccqzy 6 hours ago [-]
Exactly. These guided tours should be triggered by users, and never automatically. For example old school Windows apps have a question mark button on their title bar that the user can click to activate help for any UI element.
bluGill 5 hours ago [-]
Unfortunately, even by the time old school, Windows was doing help, documentation was afterthought and usually worthless.
baxtr 2 hours ago [-]
This is true but not always.
Sometimes people would have enough time for a product tour and still skip it because no one wants to be forced to do anything.
mrsvanwinkle 2 hours ago [-]
Please ignore my notif to onboard you on my misadventure of clicking the "555 Timer turns 55" frontpage news only to read through the end of your comment convinced I have to read it again to resolve this uncanny alt world where the 555 timer only works paired with its bt app like some anova sous vide pump
21asdffdsa12 1 hours ago [-]
Wanna see what you can with this after the call - click [Take me to my Call- schedule a tour]. Tour only targets for power users and helping them. Shortcuts etc.
monkpit 8 hours ago [-]
My kids’ school uses a web portal to add money to their lunch accounts. My only task when I open this website is to pick an amount and click submit and give them my money.
Whose idea was it to show me a “what’s new” popup of all the jira tickets they closed in the last sprint?
What’s new? Nothing is new. It works just like it used to. Just take my money and leave me alone, please.
AnimalMuppet 7 hours ago [-]
But if you have (through whatever process) sent them a complaint that, say, "it doesn't work right using Firefox X.Y running on Windows 7", then those release notes might in fact be interesting to you. So there actually is a reason for you to be able to see them. Not for them to get in your way, though. 99% of the people won't care.
zbentley 7 hours ago [-]
99% won’t care, and 59% will find the what’s-new popup actively confusing, distracting, and hostile. Bad trade.
bluGill 5 hours ago [-]
No it won't because you're either going to already be using some other browser and you won't care or you'll be once again trying Firefox X.Y and you'll discover it does work.
zacharybk 6 hours ago [-]
I 100% agree that no one uses your product to watch a walk-through, they’re there to do a job. The author primarily talks about new user onboarding.
While they do make the point about introducing new features, they don’t address how to make an interrupt-driven announcement successful with existing users.
Has anyone seen a good way to make ongoing update announcements
gfat 6 hours ago [-]
Linear has an in-app changelog in the bottom right that doesn’t get in the way of work. It’s synced with their changelog on the website and can be revisited anytime clicking the help menu icon. Pretty elegant.
badestrand 5 hours ago [-]
You can just have a bell icon that displays a little red (1) so the users know that they have a message/notification that they can, but don't have to, read.
iqp 7 hours ago [-]
New users are probably the only ones who really need guided product tours. If I'm a longtime existing user I'm far less likely to be interested in a guided tour.
asalahli 7 hours ago [-]
Even then, a new user account doesn't necessarily mean a new user.
Every time I start on a new job, I have to click through Slack's, Github's and many other dev tools' stupid guided tours for the hundredth time
bluGill 5 hours ago [-]
If your usability is good, you don't need a guided tour even as a new user because you can just figure out as a new user how it's supposed to work and get your job done. Guided tours and documentation should be limited to expert features that only a very rare subset of people need. The things everyone does should be obviously easy to use right away and so no helping or tour is needed.
Fr0styMatt88 8 hours ago [-]
I feel the exact same way about tutorials in games that try and be comprehensive and show you everything.
Incremental games do an amazing job at this (things like Universal Paperclips, A Dark Room, etc); parts of the game are revealed to you as you need them and it's often a fun surprise. I don't think the same thing is directly applicable to productivity apps, but I wonder if something could be taken from the pattern.
This is timely -- I'm coding an app at the moment and had the fleeting thought that "hey I should do a new user onboarding tour thingy" and then remembered that in general I skip them, so I havne't made one :)
hatthew 7 hours ago [-]
This is a bit of a tangent, but cookie consent dialogs have exhausted my will to navigate anything blocking the content I care about. If I go to a new website and encounter any sort of popup, modal, or large banner, I will reflexively feel an urge to close the page unless there is an obvious dismiss button. I often need to see the content on the page and resign myself to navigating the dialog, but just as often I decide the content wasn't important anyways and close the page in <1 second.
ninkendo 4 hours ago [-]
Yeah, cookie banners, newsletter signups, “please disable your adblocker”, etc are the ultimate “hmm maybe I’ll just do something else” reality check for me.
Not only do I close the page but I typically lose interest in whatever I may have wanted to do on that page in the first place, and generally just put my phone down or close my laptop and do something else.
The web basically died several years ago for me. It was fun while it lasted.
tomwheeler 3 hours ago [-]
The leftmost icon on my browser toolbar is the "kill sticky" bookmarklet (https://github.com/t-mart/kill-sticky). I grew tired of sites hiding the dismiss buttons or omitting them entirely, so anytime something pops up on the page, I instinctively click that. Works on the vast majority of sites.
FergusArgyll 1 hours ago [-]
UBO zapper mode works well
faangguyindia 7 hours ago [-]
I got around this by not using cookies.
hatthew 6 hours ago [-]
cookies, newsletter popups, sign-in popups, product tours, soft paywalls, etc.
blanched 9 hours ago [-]
Personally, I generally dislike product tours.
On the other hand, I think it's interesting to compare the dislike in these comments (and elsewhere) to "RTFM" culture. What's the primary difference? That you can read the manual or use the product at your discretion? e.g. `ls` doesn't forcefully open the man page when you run it for the first time?
(I'm aware of the goomba fallacy and that these are likely two different groups of people - I still think it's interesting!)
wffurr 8 hours ago [-]
You nailed the primary difference. If I want to just use the tool I can do that; if I need to learn how to use a complex feature, I can consult the help or do a web search for a how to.
esafak 8 hours ago [-]
That works if you know the feature exists.
mook 3 hours ago [-]
I actually went through the Word 97 menus at some point to see what features it had. Unfortunately these days things no longer come with comprehensive menu bars.
wpm 7 hours ago [-]
That's why UIs that don't bury everything behind inscrutable squiggles and modals are great.
First thing I do in a new app or new web service is click all the stuff, try and get a lay of the land and understand the UI metaphors. It's much harder to do if there is a twee, condescending guided tour "hyuck hey there champ didja know the gear icon that says Settings next to it is where you can change some settings?" stopping me from doing that, and names hidden behind hover popovers and crappy monochrome SVGs of....shapes to serve as icons.
I am very unlikely to need every part of every tool, app, or service I use. I need to do one thing with it right away, and I need to find my way there and experiment to see how it works. I don't give a shit if I can have it waft my farts if I'm trying to compress a gif or something, the fart-wafter button just needs to be clear so at a time when I go "huh what does this do" I can figure it out non-destructively to see if I'm interested. If you need a big popup saying "We just added the Fart-Wafter! Want to know how to find it?", you've failed, utterly.
layer8 6 hours ago [-]
The best software help used to have a complete list of all features, with comprehensive explanations of all of them.
bluGill 5 hours ago [-]
There are actually two different sites to the best help. There's that list of features and a comprehensive explanation of how to use them, of course.
The other side though is sometimes even more important it's what this thing does as a high-level introduction so you can understand all the things you're supposed to be able to do depending on the software this is some sometimes not obvious and that explanation can be really helpful to understand all the things you're supposed to be able to do and thus plan to use all those features.
christophilus 9 hours ago [-]
The difference is TFM doesn’t pop up in my face without me asking for it while I’m trying to do something basic.
dnnddidiej 4 hours ago [-]
Yeah product tour is like a popup or cookie banner you just wanna close that shit down. It is something that seems like a good idea and maybe even required for polish, like a 3 column pricing page and an oauth login, but think we are better off without it.
Instead add the killer feature: a feature search box ala Google Docs.
ranger207 7 hours ago [-]
Yeah, I can read about the parts that I want right now. If I open a video editor to splice two clips together, I don't need to know about input devices. If I want to do that, I can go read the manual for that at that time.
Plus, there's no way I'm going to remember whatever the tour tells me by that time anyway. To actually learn the product you need experience to lock in what the manual says
ninkendo 4 hours ago [-]
> That you can read the manual or use the product at your discretion? e.g. `ls` doesn't forcefully open the man page when you run it for the first time?
Correct, yes.
collinmcnulty 7 hours ago [-]
It’s the difference between taking a shower and getting caught out in the rain.
snackbroken 8 hours ago [-]
The dislike stems from two (and a half) reasons:
1) Push vs pull. As you identified, ls doesn't stop you from doing the thing you wanted to push the man page on you when you don't need/want it. ls just does the thing you ask. man also just does the thing you ask. The product tour is a sign that the developer doesn't understand consent and is trying to get the user to do what the developer wants, not what the user wants.
2) It's infantilizing. The product tour assumes the user doesn't know what they want, and doesn't know how to RTFM to learn how to do the thing they want to do. It treats the user as having no agency.
2.5) It's a tacit admission that TFM sucks and R-ing it isn't a productive use of your time.
tomwheeler 3 hours ago [-]
If only there was AFM to read these days.
amatecha 8 hours ago [-]
Any kind of tour/nag tooltip on any app/site I use stays up forever, until they hopefully finally realize I am never going to interact with their cognitive-energy-wasting noise that should never have been shown to begin with. I've had the "try out dark mode" tooltip showing on JIRA for months. Just don't show these. Don't waste people's time. There are sites I close and never come back to because they start with an unskippable tutorial.
Just a couple examples offhand..
Discord (constant tooltips covering the screen to harass me to try "Nitro", or some new AI BS I am never going to even remotely consider trying)
Miro ("Sign in with Google" modal in the top right, "CANVAS 26" conference signup site stripe covering the top of the screen, frequent "What's new" modal covering the entire app, "How likely are you to recommend this product or service to a friend or co-worker?" net promoter score survey covering the bottom of the screen, which makes zero sense whatsoever as an enterprise user)
JIRA ("Try dark theme" tooltip covering the top right of the page)
Figma ("Reconnect with Community" tooltip covering some content on the left)
jappgar 9 hours ago [-]
If your product needs a tour your product is badly designed.
Imagine you walked into a convenience store and the owner was like "Hey you need to take the tour first!"
cowlby 8 hours ago [-]
I chuckled cause the convenience/grocery store is laid out to make us find the high margin items and not what we need. They can't explain it to us otherwise we'd shop less.
pedalpete 8 hours ago [-]
The best UI is no UI at all.
I can't think of a single time I've looked at a product tour and thought "well, I'm really glad they told me that, I never would have figured that out.
What the product tour I think often misses is that people don't want to learn your entire tool at one time.
They came to do one thing, that one thing needs to be brain dead simple.
Over time, you can show people what else they can do. But a product tour isn't the way to do that.
I think progressive UIs where you expose more and more to the user over time is the way to go.
If you're thinking "but I have so many features and capabilities this person needs" you probably haven't identified what the one thing people are paying you for is.
pier25 8 hours ago [-]
UI is like a joke. If it needs explaining, it's bad.
themafia 3 hours ago [-]
That's why I like startup tips.
"Did you know that in California all gas stations are required to provide you with free air and water for your car?"
SoftTalker 8 hours ago [-]
My instinctive and immediate response to any popup is to hit "Esc" and if that doesn't make it go away I look for the "X" in the corner and failing that I'll nuke it with browser tools.
Popups are a great way to get your content ignored.
voidUpdate 27 minutes ago [-]
Something similar that annoys me for the same reason is the "there is an update! update now?" popups you get on launch. I want to use the product right now, not wait for it to update before I use it. I wonder if it would be better to get those popups when you try to close the product, it'll say "there's an update available. Do you want to update, or just close right now?". Then it's not getting in your way when you're trying to use it. Or the steam method of just updating things when you're not using them, though that does require a separate launcher program
easywood 1 hours ago [-]
I would expand this to "why most software notifications get skipped". Because they are in the interest of the vendor and get in my way! The amount of interruptions on a given day, be it in desktop software or saas products, is absolutely ridiculous.
"What did you think about this feature ?".
"Did you know you can use our AI agent ?".
susam 5 hours ago [-]
I very much prefer a well-written product guide compared to a product tour. A guide does not interrupt me when I am trying to get work done. I can read it at a time that is convenient to me. I can bookmark it, revisit it and share it with others as well.
jwilliams 9 hours ago [-]
The other huge problem is you never tell the user what they'll get out of the tour. People will invest in a tour if they understand the reward (and "learning" can't be the reward).
kshri24 9 hours ago [-]
Instead of product tours I like how AWS has little info/help buttons that are placed right next to every informational/actionable element on their dashboard. Totally unobtrusive. If you want to understand something on the dashboard that is not obvious at first, you can click on the info/help button that opens a side panel with a lot more information about that particular element (and any associated topics). Most of the time, you just know what you are dealing with (or can guess what that particular topic might mean and you will probably be right).
foobar1726 9 hours ago [-]
Incredible that tooltips were killed because braindead """designers""" couldn't figure out how to make them work on mobile.
They'll be reintroduced under a new name in a decade or two with endless self-congratulation. Same as physical car controls.
Here's a solution off the top of my head: have a dedicate "info" button at the OS level. Holding the button disables normal interaction, highlights all inspectable elements, and allows you to click on each one for a description. Like "inspect element" in the browser.
cholmdomsky 6 hours ago [-]
I'm fairly certain that exact thing existed on Windows XP and earlier. It was a question mark in the top right of the window, added a "?" next to your cursor. You could then click elements to see if there happened to be an explanation embedded in the program for that particular button/box/whatever. Didn't always work, but was useful when it was needed.
kmarc 2 hours ago [-]
Wait, isn't that what Windows 3.1/95 did with the "What's this" button?
kshri24 9 hours ago [-]
> Here's a solution off the top of my head: have a dedicate "info" button at the OS level. Holding the button disables normal interaction, highlights all inspectable elements, and allows you to click on each one for a description. Like "inspect element" in the browser.
This is a really cool idea. Agreed! Wish something like this actually existed.
chihuahua 8 hours ago [-]
Every time some software tool displays one of those "helpful" messages - "We've reshuffled these features, so now they're hidden over here!" I get angry and dismiss the popups as quickly as possible.
I've got a task to accomplish, I wasn't just sitting around with nothing to do.
Imagine you get in your car to drive to work, and the dashboard displays a pop-up that tries to show you the latest feature. No!
amatecha 8 hours ago [-]
Yeah plus 99% of the time those reshuffled features are extraneous shit I never cared about for a millisecond in the first place. "We moved Stickers over here!" ... that's nice, I'm here to make some software and had to open this horrible web app to look at a flow chart someone made.
collabs 6 hours ago [-]
I had the great fortune for a major steel company. They had regular "training day"s where basically there is an hour long session where the team showed what new capabilities and fixes the software got and perhaps more importantly collect real user feedback on what they thought.
Too bad I didn't get to work there for long but I loved their stance that everybody should personally make safety the first priority, not just because the company requires you to do so but because your safety really is your priority.
So yes, this was before 2014 but I still think these kind of "training" and feedback should be a two way street, not a series of next I have to press to get the software to shut up.
aeternum 5 hours ago [-]
In some countries engineers wear a ring on their pinky to remind them of their obligation to ethics, safety and humility in engineering practice.
In the US engineers don't get that ring and they implement product tours.
(FWIW, I'm not aware of any country where it's common for software folks to wear one)
profdevloper 5 hours ago [-]
Sure it may be the engineers implementing product tours, but I don't think they're the ones pushing for them.
largbae 5 hours ago [-]
Every moment (token?) spent interrupting a user to introduce a feature should instead be spent making the feature more intuitive instead.
LunicLynx 2 hours ago [-]
I think it can be summarized: Don’t push a map on an explorer, they wanted to explorer, a map is not what they are looking for.
It’s a great article, thanks!
aguacaterojo 9 hours ago [-]
The Product Manager needs to justify their job.
robofanatic 6 hours ago [-]
A good PM knows rejecting bad ideas is a big part of their job.
exabrial 9 hours ago [-]
This isn't that hard. Most of the time, the "changes" are useless UI Slop: "we've moved notifications to this TOTALLY BETTER OTHER SPOT IN THE SCREEN that one of our designers snuck a commit in with and nobody wanted to argue about it, because the last time it just came down to differing opinions. Its not really better but it's different!"
And the other reason is because most users probably have day jobs and need to get something done.
pancomplex 9 hours ago [-]
couldn't agree more - they always pop up at the right time. I don't know why every PM thinks they can save retention by spamming users :(
pants2 8 hours ago [-]
I've never in my life seen a useful product tour. They're always blatantly obvious like "THIS IS THE SEARCH BAR. USE IT TO FIND CONTENT ACROSS OUR PRODUCTS AND SERVICES."
The best UX is using obvious and standard design, plus a searchable menu / command palette.
c0balt 8 hours ago [-]
Ime, the only useful product tours where in games, I. E., tutorials. This usually extends up to in-game hints at certain features like a characters ability. A lot of software can probably pull inspiration from there in regards to including hints with minimal interruption during usage (tooltips that are shown longer the first time you use something etc).
nottorp 37 minutes ago [-]
The kind of product tour that the article says it works seems very similar to most video game tutorials.
... which incidentally always have a skip button.
ookblah 7 hours ago [-]
i don't think it's an either/or or "best". highly dependent on industry and application. if you're application is complex no amount of "good ux" can replace a good overview/tour (watch people, they will go in click around to get the lay of the land then be confused usually).
after that its determining how people to digest info, some like docs (me), others want to sit thru a video, others NEED a person to guide them in person, some like tooltips, checklists, etc.
i'm not saying you need to litter your app with this stuff, but i don't think there is some magical UX pattern that always works.
the_gipsy 6 hours ago [-]
I swear, if you haven't opened an app for a week there will be some such popup you have to close.
stavros 5 hours ago [-]
I just created (yesterday) a product tour I'm pretty proud of:
It's a writing reviewer app, and the landing page is the product. It's literally a document with a critique. You can write in it, use the editor, even delete the whole page.
I always skip tours, but I think this kind of thing (if your product can support it) is much better. Then again, this isn't so much a "you've logged in, now let us teach you how to use this product" as a "welcome, here's what this product does".
zx8080 5 hours ago [-]
> If they cannot find it in about thirty seconds, they leave.
Sorry but in many startup cases it's by design. See: got a KPI increase (email is collected), but as the user left there's no AWS resource usage! Profit!
bijowo1676 8 hours ago [-]
Why most GDPR cookie consents get randomly clicked away
Why most ads on Youtube gets get skipped
etc etc
Razengan 7 hours ago [-]
All of the comments & discussions about this kind of stuff makes me wonder if computer keyboards should bring back the "F1: Help" button, for absolute newbies or obtuse software.
but this time, make apps actually respect it :)
Or better: tie it to an OS-level screen-reader AI that explains what's what's on the spot.
dnnddidiej 4 hours ago [-]
Hell yeah, fuck does anyone do those tours? Feels like an emperors new clothes.
AnimalMuppet 7 hours ago [-]
For those who think this is something new: TeachEmacsTutorial.
mschuster91 9 hours ago [-]
GTFO of my face with product tours.
Atlassian is particularly enraging, especially if you're dealing with setting up "new" accounts. I've worked with your shitware for a decade now, I know how it works, DO NOT FORCE ME TO MAKE TEN CLICKS TO GET RID OF A FUCKING INTRO.
Rather, invest your time into a good, logical UI and, most importantly, good AND CURRENT documentation.
pancomplex 9 hours ago [-]
tbh adblockers should just filter these out. I guess the reason they don't is it's "technically" the product ¯\_(ツ)_/¯
If someone opens my videoconferencing product 98% of the time it's they've got a scheduled call to join within the next 20 seconds. They're not going to be late for their meeting so they can read my release notes.
If someone opens my PDF viewer, 99.9% chance they want to view the PDF they just opened. Very rare someone opens the PDF reader because they're just having a look around to see if there are any interesting new features.
If someone opens my virtual whiteboard product, 95% chance they're in some sort of sprint review meeting and they want to write some virtual post-it notes right now. A tour isn't what they need.
If someone opens the ticket management product, or the expense report filing product, or the music playing product... you get the picture.
But they are so common, i don't know who designs them and makes me feel like 5yo.
You gotta understand, people will use the product you made, in a way that makes sense to them, not according to your devised "one way". And that's fine because it allows user to own his workflow using your product.
I like the "checklist" and "load sample data" approach better.
This is primary reason perhaps why my apps are growing fast.
Raising the visibility of something, or pointing an arrow at it is fine, but don't dim and block the rest of the UI immediately because I might need it for context to understand what the hell you want me to click next and why. If I can't do that, then it's just a forced speedrun of 20 steps that I will immediately forget.
It feels like many of these forgot that the point is to teach for the future, not to boost extremely short term interaction metrics. Showing (much less a single time) is not usually enough to teach, you need to establish context so they understand why instead of just what, and generally offer repetition.
Often these are the product managers building follow-on features that don't get the usage they want. Users aren't using them, but monthly usage is the currency of so much PM work that they have to try to draw attention to it.
Some people don't know how to operate a TV remote controller, unless it has 1 or 2 buttons.
It's protection against the frustration that a few experience: ultimately unable to use a thing or jam it. At the expense of the majority bugged by mild distraction.
* Creation programs (image/video editors, 3D rendering... hell, even a slides program or an IDE). Doesn't mean I won't dismiss them sometimes anyways, but these are tools that often I do want to get an initial idea how to use, that I have allotted some time to play around with, and that are sufficiently complex that a tutorial is justified. These are also places were I can spend 2-5 minutes learning the basics of the tool, because whatever I am about to do with it is going to take the next few hours anyways.
* Videogames (i.e. the tutorial). For very similar reasons to the above ;)
Also, this is always on first install. Getting a tutorial on update for an authoring tool (and to a lesser extent a game) is far less likely to be welcome.
Browsers are especially notorious for this. When I get a tour for a new feature, it's almost always just some new, tacked-on junk to disable. "Check out our bundled VPN", "Use Copilot to shop for socks", "You now have more privacy choices" (meaning we opted you into some invasive data-collection feature). I just want to browse the internet.
Don't get in my face when I'm trying to get task done. Ain't nobody got time for that!
Never understood why they don't propose the update when the call has ended.
It’s why Windows feels like multiple different companies desperate for your attention, with internal adverts begging you to look at their new feature. Because that team needs people using it to look good on the analytics.
Vs a company like Apple which seems to operate at a higher level, they don’t care if you use iMovie or not, it’s there if you want it but they aren’t going to push every individual feature on you.
You've got to think and care deeply about what you're creating while at the same time understanding it's of approximately zero interest to those who you're building for outside certain key moments of interaction. Try to just nail those as much as possible and beyond that, get out of the way.
I think this is the core of good design, that things make sense, are nice, and well explained to the point they are even fun to discover and explore when you care to go looking for them. If you don't care to, they're invisible and out of your way.
Guided tour does have its place where the product is a workflow, a platform offering, has bunch of features and you want to introduce the feature to them.
If you are paying 10-25k USD per year, you expect some onboarding specialist who gives instructions on integrating ACH and payroll systems etc. It is very common for non-technical folk to hop on a onboarding call.
People often try to automate that as it is expensive, but i think people prefer that human touch esp. when you are paying alot of money.
Worse yet, sometimes these tours seem to be a band-aid for an unintuitive UX. If usability was the priority, I'd discover new features on my own.
If you want to offer a product tour, then offer it as a small dismissible notification-thing in the corner of the normal UI. Otherwise you run into this situation while also constantly being annoying to everyone who has used your product before.
Product tours and tutorial wizards and all those educational experiences can be excellent, but they must not get in the way. Visible is fine, interruptive is not.
Because their goal metric is number of tasks closed/features delivered (and this counts as one), not customers satisfied.
Plus, social parroting - a misconception that if it's popular and everyone does it it "can't be wrong".
Sometimes people would have enough time for a product tour and still skip it because no one wants to be forced to do anything.
Whose idea was it to show me a “what’s new” popup of all the jira tickets they closed in the last sprint?
What’s new? Nothing is new. It works just like it used to. Just take my money and leave me alone, please.
While they do make the point about introducing new features, they don’t address how to make an interrupt-driven announcement successful with existing users.
Has anyone seen a good way to make ongoing update announcements
Every time I start on a new job, I have to click through Slack's, Github's and many other dev tools' stupid guided tours for the hundredth time
Incremental games do an amazing job at this (things like Universal Paperclips, A Dark Room, etc); parts of the game are revealed to you as you need them and it's often a fun surprise. I don't think the same thing is directly applicable to productivity apps, but I wonder if something could be taken from the pattern.
This is timely -- I'm coding an app at the moment and had the fleeting thought that "hey I should do a new user onboarding tour thingy" and then remembered that in general I skip them, so I havne't made one :)
Not only do I close the page but I typically lose interest in whatever I may have wanted to do on that page in the first place, and generally just put my phone down or close my laptop and do something else.
The web basically died several years ago for me. It was fun while it lasted.
On the other hand, I think it's interesting to compare the dislike in these comments (and elsewhere) to "RTFM" culture. What's the primary difference? That you can read the manual or use the product at your discretion? e.g. `ls` doesn't forcefully open the man page when you run it for the first time?
(I'm aware of the goomba fallacy and that these are likely two different groups of people - I still think it's interesting!)
First thing I do in a new app or new web service is click all the stuff, try and get a lay of the land and understand the UI metaphors. It's much harder to do if there is a twee, condescending guided tour "hyuck hey there champ didja know the gear icon that says Settings next to it is where you can change some settings?" stopping me from doing that, and names hidden behind hover popovers and crappy monochrome SVGs of....shapes to serve as icons.
I am very unlikely to need every part of every tool, app, or service I use. I need to do one thing with it right away, and I need to find my way there and experiment to see how it works. I don't give a shit if I can have it waft my farts if I'm trying to compress a gif or something, the fart-wafter button just needs to be clear so at a time when I go "huh what does this do" I can figure it out non-destructively to see if I'm interested. If you need a big popup saying "We just added the Fart-Wafter! Want to know how to find it?", you've failed, utterly.
The other side though is sometimes even more important it's what this thing does as a high-level introduction so you can understand all the things you're supposed to be able to do depending on the software this is some sometimes not obvious and that explanation can be really helpful to understand all the things you're supposed to be able to do and thus plan to use all those features.
Instead add the killer feature: a feature search box ala Google Docs.
Plus, there's no way I'm going to remember whatever the tour tells me by that time anyway. To actually learn the product you need experience to lock in what the manual says
Correct, yes.
1) Push vs pull. As you identified, ls doesn't stop you from doing the thing you wanted to push the man page on you when you don't need/want it. ls just does the thing you ask. man also just does the thing you ask. The product tour is a sign that the developer doesn't understand consent and is trying to get the user to do what the developer wants, not what the user wants.
2) It's infantilizing. The product tour assumes the user doesn't know what they want, and doesn't know how to RTFM to learn how to do the thing they want to do. It treats the user as having no agency.
2.5) It's a tacit admission that TFM sucks and R-ing it isn't a productive use of your time.
Just a couple examples offhand..
Discord (constant tooltips covering the screen to harass me to try "Nitro", or some new AI BS I am never going to even remotely consider trying)
Miro ("Sign in with Google" modal in the top right, "CANVAS 26" conference signup site stripe covering the top of the screen, frequent "What's new" modal covering the entire app, "How likely are you to recommend this product or service to a friend or co-worker?" net promoter score survey covering the bottom of the screen, which makes zero sense whatsoever as an enterprise user)
JIRA ("Try dark theme" tooltip covering the top right of the page)
Figma ("Reconnect with Community" tooltip covering some content on the left)
Imagine you walked into a convenience store and the owner was like "Hey you need to take the tour first!"
I can't think of a single time I've looked at a product tour and thought "well, I'm really glad they told me that, I never would have figured that out.
What the product tour I think often misses is that people don't want to learn your entire tool at one time.
They came to do one thing, that one thing needs to be brain dead simple.
Over time, you can show people what else they can do. But a product tour isn't the way to do that.
I think progressive UIs where you expose more and more to the user over time is the way to go.
If you're thinking "but I have so many features and capabilities this person needs" you probably haven't identified what the one thing people are paying you for is.
"Did you know that in California all gas stations are required to provide you with free air and water for your car?"
Popups are a great way to get your content ignored.
They'll be reintroduced under a new name in a decade or two with endless self-congratulation. Same as physical car controls.
Here's a solution off the top of my head: have a dedicate "info" button at the OS level. Holding the button disables normal interaction, highlights all inspectable elements, and allows you to click on each one for a description. Like "inspect element" in the browser.
This is a really cool idea. Agreed! Wish something like this actually existed.
I've got a task to accomplish, I wasn't just sitting around with nothing to do.
Imagine you get in your car to drive to work, and the dashboard displays a pop-up that tries to show you the latest feature. No!
Too bad I didn't get to work there for long but I loved their stance that everybody should personally make safety the first priority, not just because the company requires you to do so but because your safety really is your priority.
So yes, this was before 2014 but I still think these kind of "training" and feedback should be a two way street, not a series of next I have to press to get the software to shut up.
In the US engineers don't get that ring and they implement product tours.
(FWIW, I'm not aware of any country where it's common for software folks to wear one)
It’s a great article, thanks!
And the other reason is because most users probably have day jobs and need to get something done.
The best UX is using obvious and standard design, plus a searchable menu / command palette.
... which incidentally always have a skip button.
after that its determining how people to digest info, some like docs (me), others want to sit thru a video, others NEED a person to guide them in person, some like tooltips, checklists, etc.
i'm not saying you need to litter your app with this stuff, but i don't think there is some magical UX pattern that always works.
https://www.writelucid.cc
It's a writing reviewer app, and the landing page is the product. It's literally a document with a critique. You can write in it, use the editor, even delete the whole page.
I always skip tours, but I think this kind of thing (if your product can support it) is much better. Then again, this isn't so much a "you've logged in, now let us teach you how to use this product" as a "welcome, here's what this product does".
Sorry but in many startup cases it's by design. See: got a KPI increase (email is collected), but as the user left there's no AWS resource usage! Profit!
Why most ads on Youtube gets get skipped
etc etc
but this time, make apps actually respect it :)
Or better: tie it to an OS-level screen-reader AI that explains what's what's on the spot.
Atlassian is particularly enraging, especially if you're dealing with setting up "new" accounts. I've worked with your shitware for a decade now, I know how it works, DO NOT FORCE ME TO MAKE TEN CLICKS TO GET RID OF A FUCKING INTRO.
Rather, invest your time into a good, logical UI and, most importantly, good AND CURRENT documentation.