Rendered at 00:32:34 GMT+0000 (Coordinated Universal Time) with Cloudflare Workers.
riidom 4 minutes ago [-]
Some suggestions, if I may:
You should mention on the help screen that the scroll wheel lets you zoom into first person/ engine hood view. Before you do that, those should be fixed though: The front shield is black, not transparent, so I could use only engine hood view. This is a bit too "dynamic" though, in lack of a better term. When you drive upwards, the camera descends below the engine block and I see the front suspension. When driving downwards, I look in the sky and can't see the car at all, makes avoiding obstacles difficult.
For the roads: To make driving a bit more challenging, add obstacles close to the road, e.g. guard railings.
For the generation: Right now it feels like a very even distribution of item scattering. Defining some types of areas and how these get populated with scenery may give a sense of "overall structure".
As a fan of Slow Roads, I do like this approach! Climbingin the mountains and jumping down was kinda fun. Maybe add a second car that is faster?
Well I hope you sell a lot of plugins so you can keep working on this :) Bookmarked and looking forward to updates.
cjkaminski 5 minutes ago [-]
This demo makes a good first impression, but the lack of technical details makes this post feel more like an advertisement instead of a topic of discussion.
avaer 28 minutes ago [-]
What's procedural? The meshes? Textures?
I'm impressed that I wasn't able to drive into a void, a lot of times I see things like this and it's a single generation pass that ends after 2 minutes of walking. Is it infinitely generating in chunks?
Also what is the goal of the game? Is it a driving simulator, like ETS?
peyloride 23 minutes ago [-]
Seems like a vibecoded not finished game.
Conscat 6 minutes ago [-]
I was able to upload hacky unpolished amateur game demos long before LLMs existed.
teaearlgraycold 40 minutes ago [-]
Seems I can’t control it on mobile?
taneq 19 minutes ago [-]
Same (iOS), looks pretty though I guess?
Edit: The ‘Controls’ button takes you to a help screen which only mentions keys (eg. WASD) so I guess it’s keyboard only.
You should mention on the help screen that the scroll wheel lets you zoom into first person/ engine hood view. Before you do that, those should be fixed though: The front shield is black, not transparent, so I could use only engine hood view. This is a bit too "dynamic" though, in lack of a better term. When you drive upwards, the camera descends below the engine block and I see the front suspension. When driving downwards, I look in the sky and can't see the car at all, makes avoiding obstacles difficult.
For the roads: To make driving a bit more challenging, add obstacles close to the road, e.g. guard railings.
For the generation: Right now it feels like a very even distribution of item scattering. Defining some types of areas and how these get populated with scenery may give a sense of "overall structure".
As a fan of Slow Roads, I do like this approach! Climbingin the mountains and jumping down was kinda fun. Maybe add a second car that is faster?
Well I hope you sell a lot of plugins so you can keep working on this :) Bookmarked and looking forward to updates.
I'm impressed that I wasn't able to drive into a void, a lot of times I see things like this and it's a single generation pass that ends after 2 minutes of walking. Is it infinitely generating in chunks?
Also what is the goal of the game? Is it a driving simulator, like ETS?
Edit: The ‘Controls’ button takes you to a help screen which only mentions keys (eg. WASD) so I guess it’s keyboard only.